GEODE 0.6.4 | Pathfinding


Lots of big changes! Getting ready for Z3 on Monday, Multiplayer should be a much smoother experience, as well as the core game loop now technically being finished.

GEODE 0.6.4 | Pathfinding

Major Changes 
- Game now ends when the Core is destroyed 
- "Glades" now appear in the world, large open areas in the forest 
- "Quests" introduced (mainly to get new players on track)
 - Player Death UI, respawn timer 
- Clock to tell the time between night and day 
- Enemy Pathfinding significantly improved near core.


Minor Changes
 - First day length increased 
- Chunk Culling rate increased 
- Rocky droprates greatly reduced
 - Cursor now properly reappears if holding a Structure when opening inventory 
- HP and XP identifiers added to Statbar
 - Players movement locks on pause + death
 - Core HP increased
 - Damage floater size decreased

Files

GEODE_0.6.4.zip 37 MB
1 day ago

Get GEODE

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