GEODE 0.6.4 | Pathfinding
GEODE » Devlog
Lots of big changes! Getting ready for Z3 on Monday, Multiplayer should be a much smoother experience, as well as the core game loop now technically being finished.
GEODE 0.6.4 | Pathfinding
Major Changes - Game now ends when the Core is destroyed - "Glades" now appear in the world, large open areas in the forest - "Quests" introduced (mainly to get new players on track) - Player Death UI, respawn timer - Clock to tell the time between night and day - Enemy Pathfinding significantly improved near core.
Minor Changes - First day length increased - Chunk Culling rate increased - Rocky droprates greatly reduced - Cursor now properly reappears if holding a Structure when opening inventory - HP and XP identifiers added to Statbar - Players movement locks on pause + death - Core HP increased - Damage floater size decreased
Files
GEODE_0.6.4.zip 37 MB
1 day ago
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GEODE
How many nights can you last?
Status | In development |
Author | Quincy Stokes |
Genre | Survival |
Tags | 2D, Atmospheric, Exploration, Multiplayer, No AI, Pixel Art, Tower Defense, Unity |
Languages | English |
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